Higher education and research

Transform learning into an interactive experience

We design and develop custom learning games for higher education and research. Each project starts with the learning objectives, the target audience and the teaching or research context.

Our approach

From learning objective to playable prototype

  1. 01
    Learning goalsWe start with what students or participants need to learn.
  2. 02
    PrototypeWe develop an early version of the main game concept.
  3. 03
    TestingWe test the prototype with the people involved.
  4. 04
    DevelopmentWe improve and complete the game with your feedback.
EducationSerious games for complex goals in higher education
Game-based learningPlay combined with educational values
For academiaIterative development with researchers and teachers

Our work

Projects for education and research

These are examples of games we have developed with universities, research teams and other organisations.

Explore our work

Our services

What we do

01

Custom educational games

We design and build games from scratch around your learning objectives. This can range from a short classroom activity to a larger simulation.

  • Learning-goal analysis
  • Game design and development
  • Iterative prototypes
  • Web, mobile or desktop delivery
02

Research & data-collection games

We build games around research methods in which participants can experience scenarios, make decisions and generate behavioural data.

  • Scenario-based decisions
  • In-game data logging
  • Data export when required
  • Collaboration with research teams
03

Gamification consultancy

We help educators and institutions decide whether a game is the right format and how gamification can be used in an existing course or project.

  • Learning-goal analysis
  • Game format recommendations
  • Concept feedback
  • Advice for existing courses

How it works

Our process

  1. 01

    Discovery call

    We discuss your goals, audience, context and constraints in a free first conversation.

  2. 02

    Concept and proposal

    We prepare a game concept, project scope, timeline and cost estimate.

  3. 03

    Design and development

    We work iteratively, share prototypes and incorporate your feedback.

  4. 04

    Delivery and support

    We deliver the game in the agreed format with documentation and a handover.

Why UniGames

Why work with UniGames?

We work the way a research group and academic teaching team does: iteratively, with clear objectives and structured testing in practice. We translate goals into game mechanics and develop solutions that are practical for educators and researchers.

01

Learning objectives first

The learning or research objective guides every design decision.

02

Developed together

We share prototypes and include your feedback throughout the project.

03

Practical delivery

We deliver for web, mobile or desktop and provide documentation.

Next step

Do you have a course, research project or idea in mind?

Use the project planner to prepare a short overview, or contact us directly to discuss the possibilities.